Battlestations 3 game
Copy and paste this link into an e-mail or instant message:. Download four brand new maps playable across all 5 multiplayer modes. Take part in a Clash of Carriers at Midway, do battle at dawn in the mist of the Philippine Islands, experience the fury of kamikaze attacks in the rocky islands of the Leyte Gulf and take control of your forces amongst the mountain peaks and glacial waters of the icy Aleutian Islands.
Decorate the side of your planes with 9 new US pin-up girl nose arts and 9 all-new Japanese nose arts! Download 2 new maps for Battlestations: Pacific playable in both Skirmish and Multiplayer modes! Battle for supremacy in these all-new and unique environments.
Battlestations: Pacific recreates some of the grandest and most critical naval battles of recent history and for the first time, allows players to choose to lead their fleet to a completely different ending to the war.
The third developer diary looks at the new multiplayer modes available in Battlestations: Pacific, including Escort, Siege, Competitive, Duel and Island Capture. Free Download to Xbox Optional: Mechanic , Soldier.
Avoid allocating Points in Navigation. Preferred Weapon Type: Cannons , Subcannons. Optional: Missiles. Not recommended: Rams. The Missiler is a Captain whose main approach to Combat revolves around the long ranges of the Missile. Missilers are generally weak on Attack, but they are usually strong in Defense due to their use of Speed as a defensive strategy.
Because the Damage bonus calculation of Missiles involves both Gunnery and Navigation, Missilers are the only kind of Captains who might benefit from a "hybrid" allocation of Ability Points, and this also means that any Class can pursue this strategy relatively efficiently.
Preferred Class: Soldier. Optional: Mechanic , Pirate , Scout. Ability Points Allocation: Gunnery , [Defense]]. Optional: Cannons. Not recommended: Subcannons , Rams. Captains who specialize in the high damage, low range Rams are known, naturally, as Rammers. Because the damage bonus calculation of Rams is based on Navigation, this typically makes the Rammer strategy the only viable one for Scouts, although Mechanics can also do well as Rammers.
Due to the low Range and high Weight of Rams , Rammers require Ships with high Speed and Capacity to be effective, and their Combat strategy requires that they have sufficient Speed to get within Range of their targets. Rammers are the hardest build strategy to pursue, but their high Damage potential can be more than worth it. Preferred Class: Scout. Optional: Mechanic. Avoid allocating Points in Gunnery.
Preferred Weapon Type: Rams. Optional:: Missiles Not recommended: Cannons , Subcannons. Learn from your elders and maybe you will teach them one day. While the choice of Ships , Weapons and Parts in the early game is practically universal, this is not the case for stat point distribution; a Captain should have a particular Build Strategy in mind, and distribute the Stat Points they obtain from Leveling up according to that particular Build Strategy, from the very start.
This necessity is complicated by the fact that different Classes have different automatic Stat Points distribution per Level-up; however, this is also what makes certain Classes more suitable for certain Build Strategies. Therefore, the choice of Class is also a very important decision, as it directly affects the potential amount of Points a Captain can have in a Stat, and by association the effectiveness of the Captain's chosen Build Strategy.
This New Player's Guide will be providing Stat Points distribution ratios which are essential to creating a balanced version of each particular Build Strategy; that is, distribution ratios that will allow the Captain to be proficient in both attack and defense, while providing no particular strengths or weaknesses.
Each of the three main Build Strategies have certain subset Build Strategies which have a focus on one particular aspect of the Captain's Combat ability at the expense of others; Captains may pursue these variants by adjusting their Stat Points distribution from the recommended distribution ratio here accordingly.
The recommended Stat Points distribution ratios which will be provided by this Guide will also be based on each Build Strategy's favoured Classes. Build Strategies attempted with non-favoured Classes are of course possible I'll just press it and see what happens; no harm doing that, right?
All Captains start out as the Sailor Class for the first 10 Levels, which means every Captain in this Level range have the same automatic Ability Points distribution ratio. This, along with the low number of overall Ability Points a Captain in this Level range might have, as well as the limited choice of Ships , Weapons and Parts and the unavailability of Captain Vs Captain Battles until later, means that build strategy isn't as important here as it would until the later Level ranges; nevertheless, Captains are well advised to start allocating Ability Points according to one of the above recommended Build Strategies from the start, as Points allocated here carry on to the later Level ranges.
Ships: The Interceptor is superior to the Patrol Boat in almost every aspect apart from HP; therefore, it is the more effective choice for any task a Captain of this Level range would have access to. Upgrade the Interceptor to Ship Level 6 for the 3rd Weapon Slot, but no further unless necessary; you will need to save the Resources to buy the Gunboat at Level This should be plenty for most purposes, although if you really want, you can upgrade the Interceptor to Ship Level 8, and buy 3x Mortars Level 8 Missile for a firepower boost.
While every Captain is a Sailor ] for the first 10 Levels, it is still advisable to begin allocating Stat Points according to the Build Strategy that one would want to pursue in the future. Gunner: Pirates are the favoured Class for this Build Strategy, and they get 3 Points automatically allocated to Gunnery every 2 Levels.
Mechanics can also be effective Gunners, and they get 3 Points automatically allocated to Defense every 2 Levels. Missiler: Soldiers are the favoured Class for this Build Strategy, although every other Class is capable of utilizing this Build Strategy to varying effectiveness.
Soldiers get 1 Point automatically allocated to Gunnery , Defense and Navigation each, although unlike other Classes, they only get 2 Points for free distribution.
Rammer: Scouts are the favoured Class for this Build Strategy, and they get 3 Points automatically allocated to Navigation every 2 Levels. Mechanics can also be effective Rammers, and they get 3 Points automatically allocated to Defense every 2 Levels.
Captains intending to be Mechanic Rammers should, on average, distribute 8 Points to Navigation and 1 Point to [Defense]] every 3 Levels. Freckin' know-nothings, all of ya. All of ya thinkin' ya'll hot stuff, flyin' out into the skies like it's da next big thang. I'll be here laffin' at the lot of ye once you newbies crash and burn! The next Level range is characterized by two things; one is the division of Captains into the four main Classes of Battlestations! The other, unfortunately, is the advent of the Gunboat as the sole available Ship in this Level range, severely limiting Captains' choices.
Therefore, whatever Class may be chosen and whatever Build Strategy might be pursued by an individual Captain, this Level range will play out much like the previous one. Ships: There is really only one Ship available; the Gunboat. Continue upgrading it throughout this Level range. Use these if you're lucky enough to come across them, but there's no need to go out of your way to acquire such weapons; they often cost more in the Auctions than they're worth, and given the high speed at which Captains attain the early Levels, they will become obsolete very quickly.
The Pie Launcher Level 20 Rare Cannon becomes usable at this point; it has much better Range than any other Cannon you would have encountered by this point, but it's damage is frankly pathetic compared to the Imperial Cannon.
Better known as the signature joke weapon of Battlestations! Weapons: Unfortunately, as the first Ram doesn't become available until Level 20, Rammers have no choice but to copy the Missiler Strategy until that point, so as to make the best use of their Navigation Points. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub.
Battlestations Pacific. Eidos Studio Hungary. Square Enix. Experience one war through two epic sagas where you will be a part of history or change it. Feel the power of the historically authentic and decisive battles of the Pacific War.
Relive some of the grandest and most critical naval battles of recent history and for the first time, choose to lead your fleet to a completely different ending All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Simulate major fleet actions during WWII using these miniatures rules.
The swiftness of the combat resolution ensures a game of 30 ships will take no longer than three hours. The intense game system keeps you focused on the battle. The streamlined and intuitive game system is player friendly, allowing players to concentrate on tactics rather than minutia.
Ship statistics are included for eight nations: Britain, France, Germany, Japan, Italy, the Netherlands, the Soviet Union and the United States, and cover everything from battleships to torpedo boats. Join Our Mailing List.
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