C# windows form user control
Linq; using System. Text; using System. Tasks; using System. Show string. ID, ucState1. Name , "Message", MessageBoxButtons. Verify that the ComplexDataGridView control is used to display the table's data. Depending on your application requirements, there are several steps you may want to perform after creating a control that supports databinding.
Some typical next steps include:. Creating controls that support lookup scenarios. For more information, see Create a Windows Forms user control that supports lookup data binding. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Is this page helpful? Please rate your experience Yes No. Any additional feedback? If you want to get the custom control selected value and selected text write this code. Here I have only show how you use property defined in custom user control.
View All. User Control in C. Priti Kumari Updated date May 27, I have to cover below listed topic: Why we make User control? User control complete demo. Advantage of using User control. OnPaddingChanged EventArgs. OnPaint PaintEventArgs. Paints the background of the control. OnParentChanged EventArgs. OnPrint PaintEventArgs.
OnRegionChanged EventArgs. OnResize EventArgs. OnScroll ScrollEventArgs. OnSizeChanged EventArgs. OnStyleChanged EventArgs. OnTextChanged EventArgs. OnValidated EventArgs. OnValidating CancelEventArgs. OnVisibleChanged EventArgs.
Performs scaling of the container control and its children. Forces the control to apply layout logic to all its child controls. PerformLayout Control, String. PointToClient Point. Computes the location of the specified screen point into client coordinates. PointToScreen Point. Computes the location of the specified client point into screen coordinates.
PreProcessControlMessage Message. Preprocesses keyboard or input messages within the message loop before they are dispatched. PreProcessMessage Message. ProcessCmdKey Message, Keys. Processes a command key. ProcessDialogChar Char. Processes a dialog character. ProcessDialogKey Keys. Processes a dialog key. ProcessKeyEventArgs Message. Processes a key message and generates the appropriate control events.
ProcessKeyMessage Message. Processes a keyboard message. ProcessKeyPreview Message. Previews a keyboard message. ProcessMnemonic Char.
Processes a mnemonic character. ProcessTabKey Boolean. Selects the next available control and makes it the active control. Raises the appropriate drag event. Raises the appropriate key event. Raises the appropriate mouse event. Raises the appropriate paint event. Forces the re-creation of the handle for the control. RectangleToClient Rectangle. Computes the size and location of the specified screen rectangle in client coordinates. RectangleToScreen Rectangle. Computes the size and location of the specified client rectangle in screen coordinates.
Resumes usual layout logic. ResumeLayout Boolean. Resumes usual layout logic, optionally forcing an immediate layout of pending layout requests. RtlTranslateAlignment ContentAlignment. RtlTranslateAlignment HorizontalAlignment. RtlTranslateContent ContentAlignment. RtlTranslateHorizontal HorizontalAlignment. Scale Single. Scales the control and any child controls. Scale Single, Single. Scales the entire control and any child controls. Scale SizeF. Scales the control and all child controls by the specified scaling factor.
Scales a logical bitmap value to it's equivalent device unit value when a DPI change occurs. Scales a control's location, size, padding and margin. ScaleCore Single, Single. This method is not relevant for this class. ScrollControlIntoView Control. Scrolls the specified child control into view on an auto-scroll enabled control. ScrollToControl Control. Calculates the scroll offset to the specified child control. Activates the control. Select Boolean, Boolean. Activates the next control.
Sends the control to the back of the z-order. Sets the size of the auto-scroll margins. Sets the bounds of the control to the specified location and size. Sets the specified bounds of the control to the specified location and size.
Performs the work of setting the specified bounds of this control. Sets the size of the client area of the control. Positions the display window to the specified value.
SetScrollState Int32, Boolean. Sets the specified scroll state flag. SetStyle ControlStyles, Boolean. SetTopLevel Boolean. Sets the control as the top-level control. SetVisibleCore Boolean. Sets the control to the specified visible state. Displays the control to the user.
SizeFromClientSize Size. Determines the size of the entire control from the height and width of its client area. Temporarily suspends the layout logic for the control. Causes the control to redraw the invalidated regions within its client area.
Updates the bounds of the control with the current size and location. Updates the bounds of the control with the specified size and location. Updates the bounds of the control with the specified size, location, and client size. When overridden by a derived class, updates which button is the default button. Forces the assigned styles to be reapplied to the control. Updates the control in its parent's z-order. Validate Boolean. ValidateChildren ValidationConstraints.
WndProc Message. This event is not relevant for this class. Occurs when the focus or keyboard user interface UI cues change. Occurs when the control is clicked.
Occurs when the control is double-clicked. Occurs when a drag-and-drop operation is completed. Occurs when an object is dragged into the control's bounds. Occurs when an object is dragged out of the control's bounds. Occurs when an object is dragged over the control's bounds. Occurs when the control is entered. Occurs during a drag operation. Occurs when the control receives focus. Occurs when a handle is created for the control. Occurs when the control's handle is in the process of being destroyed.
Occurs when the user requests help for a control. Occurs when a control's display requires redrawing. Occurs when a key is pressed while the control has focus. Occurs when a character. Occurs when a key is released while the control has focus. Occurs when a control should reposition its child controls.
Occurs when the input focus leaves the control. Occurs when the control loses focus. Occurs when the control's margin changes. Occurs when the control loses mouse capture. Occurs when the control is clicked by the mouse. Occurs when the control is double clicked by the mouse. Occurs when the mouse pointer is over the control and a mouse button is pressed.
Occurs when the mouse pointer enters the control. Occurs when the mouse pointer rests on the control. Occurs when the mouse pointer leaves the control. Occurs when the mouse pointer is moved over the control. Occurs when the mouse pointer is over the control and a mouse button is released.
Occurs when the mouse wheel moves while the control has focus. Occurs when the control is moved. Occurs when the control's padding changes.
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