Full sail game development online




















They'll even say "Oh we don't teach anything about Photoshop" one of the most basic softwares and expect you to learn it on your own. What a waste of a degree. Full Sail University. They could care less about the value of the education. Professors are under-qualified, rude and rarely go out of their way to help you out. That grade typically offers no feedback because they are too lazy to do it.

I was nervous at first that it wasn't going to be recognized by people in the industry as a real degree because I took it online. I'm happy to say that this was not the case, I live in LA and I already work at a studio. The job placement was pretty helpful but you don't start off as a senior director you have to start off as an aid and assistant which I get.

Overall pleased with the experience but it was a journey and there were some bumps along the way. Definitely recommend the school they aren't just in it for your money. I wish i would have went for a normal solid Software Engineering degree taught by teachers with background on pedagogy and then breeze over the stuff they force me to learn on my own anyway. There's so many things wrong i'll just say I don't recommend it.

Hardly any of our material comes from lectures or books, as you'd expect with a real college. Half the time the instructors don't bother to teach you the material and instead expect you to find it on the internet on your own. The other half don't bother to grade or review material you've turned in and give you a half-assed grade that they made up at the last possible moment before the class ends.

This "college" is a waste of time and money. Please, please don't bother. Also, please keep in mind I am currently attending this "school" online.

Then began the real Full Sail school experience. I cannot speak to on campus students but I can tell you about one year of online school and it was bad. Vague instructions, no teaching or anyone to teach you, and extravagant assignments where you literally were told to watch You Tube videos to learn what to do.

Save yourself thousands of dollars and just watch You Tube and you'd learn more and not have the debt than you will at Full Sail. Or find yourself a nonprofit university and see what the college experience can be like. Full Sail did not take any previous school credits. They are four times more expensive than my current university. They are a degree mill and likely will go the way of ITT when all their accreditations get pulled. Do not believe the advertising, it is false.

You will be angry, frustrated, given intense assignments with no idea what to do and no help to get there. They will try to fail you in order to get you to take the class again, they have NO incentive for you to pass. They can make twice as much if you fail and they will liberally fail you or overwhelm you to the point of failing. I beg you, look elsewhere.

Spencer Crowell. The change to the Online format of FullSail's online courseware was a welcome, and very different change from what I was used to. It's truly no lie, FullSail's method of classes does allow you a great degree of freedom to learn at a pace that is comfortable for you, and to schedule your time for coursework appropriately, allowing you to work to any schedule.

During my time with the University, FullSail was in the process of redesigning their entire courseware online, and the flow of my own degree program. This did present a lot of difficulty following the program as things were changed, giving a feeling of 'the rail being placed in front of the oncoming train. The only other complaint I could have with the construction of the classes themselves, was it seemed most of them still focused on being able to be in a physical location, when no one in the class was actually attending on-campus classes.

This made for some awkwardness when a great degree of physical work or team interaction was required. As someone who learns at a slower pace than others, however, this program was perfect.

I was able to break my study sessions evenly through the week, and being able to focus on just one class a month instead of multiple classes over 4 to 6 months made my education feel comfortable, and open to a pace that was more suited for students than professionals working in a corporation. The difficulty of the coursework was strong enough though that I felt sufficiently challenged throughout the program, and I felt like I was graded appropriately for the quality and amount of work I put into the course.

The Professors helped with this by having a great degree of casual attitudes, but just as invested in my education as they might be if I were a frequent attending student in a physical class. To me, as someone who has worked with online courses with different schools in the past, FullSail provided the highest quality online degree experience I've ever encountered.

If you're looking for getting a degree without wasting any time, wish to do it from anywhere in the United States, and want a quality education that'll teach you a lot about the subject matter, FullSail University is something I would strongly submit for your consideration.

Vaylerin Vox. I started knowing I would need to apply for financial aid, which I've done before and have never had any problems. I have gone to school for two other degrees and have been perfectly fine. However, the financial aid department at Full Sail seems to be stretched too far. They have their financial aid team working with both on-campus and online students simultaneously. This leaves the online students such as myself feeling like an afterthought.

Four months into the program and I still have documents to complete. I am now past the point of withdrawing classes without owing money and have been sent emails stating that I will be withdrawn from school if I don't pay up. The financial aid department will wait weeks before replying to any of my emails and are never there when I call. Too busy with campus students. This doesn't even get into the actual classes. My first class was amazing.

Creative Presentation. I had a blast with this class and my instructor was very good at communicating and providing excellent feedback. After that, it all went downhill. My Psychology of play class was literally four weeks of creating a schedule for yourself to help you with time management.

This fine but my instructor rarely communicated at all even when grading assignments. I had to constantly ask why I got the grade that I did so I could improve. I thought maybe this was just a not so great class so I pushed through it. I started my Technology in the Entertainment and Media Industry class. Surprise, it was another four weeks of creating a schedule for time management. This to me had nothing to do with the class subject.

Again I also had an instructor who rarely spoke to anyone mostly because he was running this online class while simultaneously running a class on campus. All in all, it seems that at least from my experience Full Sail cares very little for their online students. At least not enough to have an instructor and Financial Aid team just for them.

I have yet to feel like I had creative freedom but in the first 3 months of attending Full Sail. And then after that I don't remember being able to put any true creative flare on ANY project after that. Also as you progress you get a lot of teachers who don't seem as passionate as they are in the first few months, so those months can really get you down. The website is full of lies, from the photos they use on the Game Art page depicting students playing games, in a colorful classroom with posters on the wall, writing on dry erase boards, sharing ideas.

Making awesome concepts all the time, working on awesome projects. And lab is mandatory, so you feel like a little kid, having someone semi watch over you making sure you're doing your work in an environment that isn't favorable unless you're super lucky and your graduating class is highly mature, and your lab instructor isn't a social butterfly So now you get home and you felt like you wasted 6 hours of your day because the lecture aspect is a powerpoint available for download online, and lab is just you being treated like a elementary school kid.

On top of that, they don't care about you and you're problems or what life may throw at students-which is not a surprise because they're just money hungry.

And If you're struggling I hope you have a nice advisor because the one I have is aggressive, condescending towards me, and not very helpful. Don't fall for the speech on the Behind the Scenes tour from the Dean. And they take you in a circle around the campus through all of these cool buildings which you won't be in if you're Game Art, because the nicest buildings all belong to recording arts and film kids.

You might leave the tour feeling like, yeah the Dean is awesome he get's it! I wanna go here, this school is so different and amazing. The Dean may be a nice guy, but the school is really just after your money, and will of course leach off of your fame if you make it. You don't even get physical copies of books anymore just it's subscription based online books.

Almost everything is subscription based, and the model of Wacom that they give you is notorious for the charge port breaking midway through your time on campus. I can't figure out what's worth 80, anymore. Don't be a sucker, see past the launch box and the promises of being "different. Be dedicated, live and breathe the CG lifestyle. You DON'T need to put yourself in an 80, hole if this is what you really want to do.

Just be dedicated and be willing to reach out to people in the industry. I've been in the game design online program since August of , and I have precisely zero complaints about the quality of education offered. They teach you both primary skills, such as moderate programming, scripting, level design, and game design theory, as well as ancillary skills like communication, leadership, psychology and more.

All of these areas of study can seem disparate and somewhat disconnected from each other, but it's astounding how many of these elements come together to form a comprehensive understanding and skillset. I'm already much more confident in my ability to work in the game industry than I was when I started, and I'm only half-way done. To those who are looking around to find out what the school is actually like, I'd whole-heartedly recommend it. You see a lot of sceptics pointing fingers at elements like the school being for profit, supposedly low graduation rates, and high cost.

Firsthand, having been to several schools in my academic career, especially those with traditional academic merits, I would say that this school has absolutely been the most beneficial thing to my personal development in my life. This school will pay dividends on any effort you put in, and despite this being mocked in some other reviews the fact remains: If you are lazy, you will fail, if you work hard, they will match you every step of the way.

The teachers constantly canceled class. They were not available for help or questions. The school was not worth the price! The financial services kept messing up. This means that there is a very fine line if any at all between the degree program coursework and professional development or career advancement. The difference in degree names is subtle, but the difference in learning outcomes and teaching philosophy is major. In the Master of Arts program, which can be completed in 36 credits, faculty place more importance on the mastery of game development through gaining expertise in groundbreaking game technology and implementing traditional concepts of art, efficiency, and creativity.

The Master of Fine Arts track, however, is a much more in-depth program and takes 63 credits to complete. The extra time commitment is due to various areas of required mastery. Students must demonstrate mastery in critically evaluating aesthetics, meaning, and effect of imagery both in traditional art forms and in game design. There is also a greater emphasis on critical thinking, problem-solving, and creative presentation skills. In the former degree track, MA mastery of the arts is conducive yet peripheral to the mastery of game development; however, in the latter degree option, MFA complete mastery of the arts is considered fundamental to the objective of mastering game development.

One of the most impressive accolades to note is that DePaul is one of the first universities to develop a game development course for mobile devices. Because SCAD narrowed its degree offerings to those concerned with art and design, SCAD has been able to specialize in the components unique to the education of these topics.

The effectiveness of this specialization is validated in national rankings and awards from various reputable ranking and review institutions. Both degree tracks combine fundamental art concepts with topics most pertinent to high-level jobs in the field in courses such as Contemporary Art, Character Development, Interactive Design and Media Application, Visual Interface and Information Design, and Scripting for Interactivity. The difference between the two degrees is the level to which the concepts and principles of the fine arts are applied.

In the M. Students focus on one class per month for the 12 month period, and courses include Computer Science for Engineers, Game Development Frameworks, and Mobile Gaming Business.

At the end of the program, students will complete a culminating thesis and create a fully playable game from beginning to end. Lindenwood University, an internationally recognized four-year institution in St. Charles, Missouri, offers an online MA in Game Design that prepares the post-graduate student to explore advanced topics of game design and development.

At LU online, students can conveniently learn anytime and anywhere in order to work ahead or review past work.



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